Realtime Multiplayer Source code

Jobe Makar, from Electrotank, has released the sources of his Pixel Cannon game, a realtime multiplayer game presented in San Francisco for the Flash Forward 2004 conference.

The demo is made up of the game engine, the Electroserver plugin and even a level editor for custom game maps.

You can download the material from Electrotank site.

Entry posted on Wednesday, March 10th, 2004 at 01:24
Filed under All posts, Various
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