The Casual Games Manifesto

An interesting article appeared on the Gamasutra website: The Casual Games Manifesto

From the article’s introduction: “Casual games are vital to the future of the biz - but how does a developer navigate the middlemen-strewn digital distribution future? In this in-depth piece, Daniel Cook presents a manifesto to help casual game devs get loyal customers with great social games”

Entry posted on Friday, April 11th, 2008 at 09:17
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