Game Patterns article

Today, in our Articles section, we published Zack Booth Simpson’s paper about Game Programming Patterns, which are named problems and common solutions in game programming. In the first half of the ’90s, Zack joined the game development company Origin Systems (which later became a subsidiary of Electronic Arts) as a programmer on Ultima. Eventually he became the Director of Technology at Origin and worked in a variety of roles on such games as the Ultima series, Wing Commander, Crusader, BioForge, and Ultima Online.

Entry posted on Sunday, July 24th, 2005 at 06:18
Filed under All posts, Website updates
Follow responses to this entry subscribing the RSS 2.0 feed

Leave a Response | Add a Trackback from your site

WordPress database error: [Can't open file: 'wp_comments.MYD'. (errno: 144)]
SELECT * FROM wp_comments WHERE comment_post_ID = '203' AND comment_approved = '1' ORDER BY comment_date

Leave a Reply