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	<title>gotoAndPlay() Blog</title>
	<link>http://www.gotoandplay.it/_gapBlog</link>
	<description>...addicted to Flash games</description>
	<pubDate>Tue, 18 Oct 2005 14:55:12 +0000</pubDate>
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		<title>Theo Avatar Chat</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=223</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=223#comments</comments>
		<pubDate>Tue, 18 Oct 2005 14:55:12 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/_gapBlog/?p=223</guid>
		<description><![CDATA[We&#8217;ve added the Theo Avatar Chat in our games page!
The chat is based on a realtime 3D isometric engine called TheoEngine and powered by SmartFoxServer. The chat features fully customizable characters, detailed environments, moderators, smilies etc&#8230; Also TheoEngine allows an almost infinite number of modifications thanks to TheoSDK.
You can learn more on TheoWorlds website.

]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve added the <strong>Theo Avatar Chat</strong> in our games page!<br />
The chat is based on a realtime 3D isometric engine called <strong>TheoEngine</strong> and powered by <a href="http://www.smartfoxserver.com" target='_blank'>SmartFoxServer</a>. The chat features fully customizable characters, detailed environments, moderators, smilies etc&#8230; Also TheoEngine allows an almost infinite number of modifications thanks to <strong>TheoSDK</strong>.</p>
<p>You can learn more on <a href="http://www.theoworlds.com" target='_blank'>TheoWorlds </a>website.
</p>
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		<title>SmartFoxServer 1.3.0 updates</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=222</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=222#comments</comments>
		<pubDate>Thu, 13 Oct 2005 15:19:02 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Announcements</category>
		<guid isPermaLink="false">/_gapBlog/?p=222</guid>
		<description><![CDATA[Hello,
SmartFoxServer Basic and PRO were updated to version 1.3.0!
The new release addresses some minor bugs that were reported in our Support forums,  introduces new features, new examples and updated documentation.
You can download the new update from the official site or from the Multiplayer Central

]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
<strong>SmartFoxServer Basic</strong> and <strong>PRO </strong>were updated to version 1.3.0!<br />
The new release addresses some minor bugs that were reported in our Support forums,  introduces new features, new examples and updated documentation.</p>
<p>You can download the new update from the <a href="http://www.smartfoxserver.com" target='blank'>official site</a> or from the <a href="http://www.gotoandplay.it/_articles/multiplayerCentral/">Multiplayer Central</a>
</p>
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			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=222</wfw:commentRSS>
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		<title>Flash Player 8.5!</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=220</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=220#comments</comments>
		<pubDate>Fri, 07 Oct 2005 07:21:51 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Announcements</category>
		<guid isPermaLink="false">http://www.gotoandplay.it/_gapBlog/?p=220</guid>
		<description><![CDATA[It looks like this second half of the year will be very prolific for Macromedia. We&#8217;ve just put our hands on the latest Flash 8 and very cool new things are just behind the corner.
Macromedia announced the imminent release of Flash Player 8.5, Flex 2 and Flex Builder 2 (based on Eclipse).
It seems the new [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like this second half of the year will be very prolific for Macromedia. We&#8217;ve just put our hands on the latest <strong>Flash 8</strong> and very cool new things are just behind the corner.</p>
<p>Macromedia announced the imminent release of Flash Player 8.5, Flex 2 and Flex Builder 2 (based on Eclipse).<br />
It seems the new Flash player will make all developers much more happy, thanks to a great speed improvement. Also it will add Actionscript 3.0/E4X support, binary sockets and a lot more! And please don&#8217;t call it &#8220;Flash Player&#8221; anymore&#8230; from now on it&#8217;s the AVM (Actionscript Virtual Machine)!</p>
<p>Here you find the <a href="http://www.macromedia.com/macromedia/proom/pr/2005/announcing_flex2.html" target="_blank">press release</a>. And <a href="http://www.gotoandplay.it/_forums/viewtopic.php?t=1506" target="_blank">here</a> you can learn and discuss more about these great news.
</p>
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			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=220</wfw:commentRSS>
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		<title>Mode 7 prototype made in Flash 8</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=219</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=219#comments</comments>
		<pubDate>Sun, 02 Oct 2005 12:13:13 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=219</guid>
		<description><![CDATA[Frédéric Heintz submitted his Mode 7 prototype to our Articles section. it was developed using the new Flash 8 capabilities, and it shows the impressive speed improvements of the new Flash platform.
For more informations, or to contact the author, you can refer to this post in our forum.
]]></description>
			<content:encoded><![CDATA[<p><b>Frédéric Heintz</b> submitted his <b>Mode 7</b> prototype to our <a href="/_articles" target="_top">Articles</a> section. it was developed using the new Flash 8 capabilities, and it shows the impressive speed improvements of the new Flash platform.<br />
For more informations, or to contact the author, you can refer to <a href="/_forums/viewtopic.php?p=6087#6087" target="_self">this post</a> in our forum.</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=219</wfw:commentRSS>
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		<title>Striking Saints</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=218</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=218#comments</comments>
		<pubDate>Sun, 02 Oct 2005 11:31:23 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=218</guid>
		<description><![CDATA[Joep van Leijsen submitted his Striking Saints, in which you have to shoot at &#8220;saints&#8221; (?) falling from the sky using a flower (quite strange, isn&#8217;t it?). They carry a symbol: the &#8220;X&#8221; indicates the enemies, trying to reach and kill you after they touch the ground, while those with an &#8220;O&#8221; move out of [...]]]></description>
			<content:encoded><![CDATA[<p><b>Joep van Leijsen</b> submitted his <a href="/_games/playGame.php?g=148" target="_top">Striking Saints</a>, in which you have to shoot at &#8220;saints&#8221; (?) falling from the sky using a flower (quite strange, isn&#8217;t it?). They carry a symbol: the &#8220;X&#8221; indicates the enemies, trying to reach and kill you after they touch the ground, while those with an &#8220;O&#8221; move out of the game area giving you bonus points/lives (even if it&#8217;s hard to realize it, because no message is displayed, or sound played).<br />
The game is quite fast, in fact in a few minutes you can reach level 16 or more and a lot of points. Maybe it&#8217;s even too fast, in fact at higher levels the number of enemies falling is huge, while the rotation of your flower keeps being slow.<br />
Game graphics are ok, but maybe they could change from level to level, to give the game more variety. Also it&#8217;s not clear why using a symbol to  characterize friends vs enemies: maybe different graphics would create a better result.<br />
The overall impression is that the game suffers of being too repetitive: its scheme never changes, and after some minutes you could be a little annoyed.<br />
In the end, in our opinion this game is good for occasional gamers, having just some minutes of relax during the launkbreak at work, while maybe more experienced gamers will look for something less repetitive.<br />
Let us know what&#8217;s your opinion in our <a href="/_forums/viewforum.php?f=13&#038;sid=f8c38772ffcb88eccb6e64b588330e0d" target="_blank">Submitted games forum</a>.</p>
]]></content:encoded>
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		<item>
		<title>Three new games published</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=217</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=217#comments</comments>
		<pubDate>Sat, 01 Oct 2005 19:04:58 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=217</guid>
		<description><![CDATA[Our Games collection has 3 new entries:

X-treme Ball 2 is a strange game developed by LinkOne, where you have to control a ball and fire at other balls crossing the screen; the game&#8217;s menu graphics and soundtrack are nice, while the concept should be refined to increase its longevity
Jawbreaker is the version of a classic [...]]]></description>
			<content:encoded><![CDATA[<p>Our <a href="/_games" target="_top">Games</a> collection has 3 new entries:</p>
<ul>
<li><b>X-treme Ball 2</b> is a strange game developed by <b>LinkOne</b>, where you have to control a ball and fire at other balls crossing the screen; the game&#8217;s menu graphics and soundtrack are nice, while the concept should be refined to increase its longevity</li>
<li><b>Jawbreaker</b> is the version of a classic puzzle game developed by <b>Jeroen Beckers</b>; this version doesn&#8217;t add anything to the original game concept, but it&#8217;s the first example we&#8217;ve ever seen of a game using Flash components</li>
<li>finally, <b>Asteroid&#8217;s Revenge</b> is a funny &#8220;upside down&#8221; version of the classic Asteroids coded by <b>Yinan Chen</b>: you control a single asteroid and have to avoid the shots of multiple starships&#8230;<br />The game&#8217;s graphic reflects the original one, but maybe the menu graphics could be improved</li>
</ul>
<p>As you have seen, from now on we would like to add a brief comment whenever  we tell you that a new game is online: in this way we think we can help their authors and all the other game developers to improve their own works&#8230; and we hope that you will leave a comment in the blog (as soon as it will be possible again) to tell us if you agree or not.</p>
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			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=217</wfw:commentRSS>
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		<title>Best Practices for Mobile Game Development</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=216</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=216#comments</comments>
		<pubDate>Fri, 23 Sep 2005 10:18:55 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=216</guid>
		<description><![CDATA[Mariam Dholkawala and Macromedia gave us the permission to publish Mariam&#8217;s article Cryptic Capers: Best Practices for Mobile Game Development that first appeared on the &#8220;Mobile and Devices Developer Center&#8221; on the Macromedia website. In this article you will learn the basic steps in building complex mobile games for Flash Lite enabled devices.
This is the [...]]]></description>
			<content:encoded><![CDATA[<p><b>Mariam Dholkawala</b> and Macromedia gave us the permission to publish Mariam&#8217;s article <b>Cryptic Capers: Best Practices for Mobile Game Development</b> that first appeared on the &#8220;Mobile and Devices Developer Center&#8221; on the Macromedia website. In this article you will learn the basic steps in building complex mobile games for Flash Lite enabled devices.<br />
This is the first article on mobile gaming topic that we host on gotoAndPlay().</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=216</wfw:commentRSS>
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		<title>New resources by Neodroid</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=213</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=213#comments</comments>
		<pubDate>Fri, 23 Sep 2005 01:45:00 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=213</guid>
		<description><![CDATA[Our contributor Neodroid submitted a new prototype implementing a class to create particle effects, and a game named Scrabbler which is a good example of use of those FXs.
Happy experimenting and playing!
]]></description>
			<content:encoded><![CDATA[<p>Our contributor <b>Neodroid</b> submitted a <a href="/_articles/2005/09/particleSys.php" target="_top">new prototype</a> implementing a class to create particle effects, and a game named <a href="/_games/playGame.php?g=143" target="_top">Scrabbler</a> which is a good example of use of those FXs.<br />
Happy experimenting and playing!</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=213</wfw:commentRSS>
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		<title>Lord Of The Stars</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=214</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=214#comments</comments>
		<pubDate>Fri, 23 Sep 2005 01:40:51 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=214</guid>
		<description><![CDATA[A new action game is hosted in our showcase: it&#8217;s Lord Of The Stars, developed by Strout&#8217;s Ink Games. Choose your hero and start a journey in mysterious lands to collect the stars of power!
Find it in our Games section and&#8230; have fun!
]]></description>
			<content:encoded><![CDATA[<p>A new action game is hosted in our showcase: it&#8217;s <b>Lord Of The Stars</b>, developed by <b>Strout&#8217;s Ink Games</b>. Choose your hero and start a journey in mysterious lands to collect the stars of power!<br />
Find it in our <a href="/_games" target="_top">Games</a> section and&#8230; have fun!</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.gotoandplay.it/_gapBlog/?feed=rss2&amp;p=214</wfw:commentRSS>
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		<title>New Spotlight Issue online</title>
		<link>http://www.gotoandplay.it/_gapBlog/?p=212</link>
		<comments>http://www.gotoandplay.it/_gapBlog/?p=212#comments</comments>
		<pubDate>Wed, 21 Sep 2005 18:05:48 +0000</pubDate>
		<dc:creator>gotoAndPlay() team</dc:creator>
		
	<category>All posts</category>
	<category>Website updates</category>
		<guid isPermaLink="false">/?p=212</guid>
		<description><![CDATA[After the summer break we&#8217;re back with our monthly issue of the Spotlight.
This month we feature maybe one of the most ambitious projects ever attempted with Flash: DOFUS, a huge MMORPG (massive-multiplayer-online-rpg) created by the talented French guys of Ankama Studio.
Enjoy the reading.
]]></description>
			<content:encoded><![CDATA[<p>After the summer break we&#8217;re back with our monthly issue of the <b>Spotlight</b>.<br />
This month we feature maybe one of the most ambitious projects ever attempted with Flash: <a href='http://www.dofus.com' target='_blank'>DOFUS</a>, a huge MMORPG (massive-multiplayer-online-rpg) created by the talented French guys of <a href='http://www.ankama-studio.com' target='_blank'>Ankama Studio</a>.</p>
<p><a href='http://www.gotoandplay.it/spotLight/dofus/' target='_top'>Enjoy the reading.</a></p>
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