1. Rotating a 3D cube
by Eric Lin
2. Beat-em up fighting tutorial (updated)
by Kris Foxton
3. Game creation tutorial
by Emanuele Feronato
4. XML Sockets: the basics of multiplayer games
by Marco Lapi, a.k.a Lapo
5. Getting started with Actionscript 3
by Milan Toth (MilGra)
6. Developing a space shooter game
by Richard Nias aka Crashlanding
7. Tonypa's tile-based tutorials (updated)
by Tonu Paldra, alias Tonypa
8. Actionscript optimizations tutorial
by Marco Lapi, a.k.a Lapo
9. Inverse Kinematics
by Milan Toth (MilGra)
10. How to protect SWFs from decompilers?
by Eric Lin

Topic: Expertise: Type:

 Case study: building a puzzle game using AS3 and OOP
[ Article / Tutorial | November 10, 2007 ] by Eitan Avgil
Learn how to create a simple "match the colors" puzzle game using OOP techniques in Actionscript 3
read >> Case study: building a puzzle game using AS3 and OOP
 Tile layout in AS3
[ Article / Tutorial | October 29, 2007 ] by Eitan Avgil
How to make a tile based layout in AS3 using OOP architecture.
read >> Tile layout in AS3
 Data Structures: Linked List
[ Article / Tutorial | September 07, 2007 ] by baczy a.k.a Michael Baczynski
An interesting trip in the world of data structures. The tutorial will guide you through the inner workings of lists with great visual examples. Also the articles points out the strengths and weaknesses of various types of list structures.
read >> Data Structures: Linked List
 Building MMO Virtual Worlds
[ Article / Tutorial | July 21, 2007 ] by Marco Lapi, a.k.a Lapo
An in-depth article about building advanced multi-player virtual worlds in Flash, talking about architecture, security, performance and a lot more...
read >> Building MMO Virtual Worlds
 AStar 3D prototype
[ Prototype | July 11, 2007 ] by Paul Spitzer
An Actionscript 3.0 implementation of the A* algorithm in 3D
read >> AStar 3D prototype
 Skeletal Animations
[ Article / Tutorial | May 12, 2007 ] by Jochen Diehl, aka joeydee
An interesting tutorial showing how to create an impressive skeletal-animated human character
read >> Skeletal Animations
 Fisix Trucks prototype
[ Prototype | May 12, 2007 ] by Nicolas Lierman
An interesting trucks-like prototype showing off the capabilities of the Actionscript 3 Fisix engine.
read >> Fisix Trucks prototype
 Efficient A* path finder
[ Prototype | March 03, 2007 ] by Neodroid
A function library to make an efficient A* pathfinding:very adaptable to any kind of tile games and very usefull too.
read >> Efficient A* path finder
 Isometric engine
[ Article / Tutorial | March 03, 2007 ] by Chris Lindsey (aka DebuggerCLL)
This is a simple isometric environment with movement example. It was inspired by the lack of easy-to-understand isometric Flash examples on the internet. This version is simple and streamlined, anyone trying to get a grasp on isometric game creation basics in Flash should be able to get what they are looking for here.
read >> Isometric engine
 Game creation tutorial
[ Article / Tutorial | February 26, 2007 ] by Emanuele Feronato
This is the first part of a long step-by-step article that will guide you through the entire process of creating a Flash game including input management, basic physics, collision detection and a lot more!
read >> Game creation tutorial

To make this section grow we will rely also on your submissions:
gamedev oriented articles, tutorials and actionscript code snippets that can be useful in game developement are welcome.
Also this section will not just focus on coding, going through all the different phases of game creation: graphix, sprite creation, game logic, AI, sound, server side integration etc ...

For your submissions >> info@gotoandplay.it

We will accept these file formats: txt, html, rtf, doc, pdf and fla/swf.
Please always ZIP your files before sending.

| Homepage | News | Games | Articles | Multiplayer Central | Reviews | Spotlight | Forums | Info | Links | Contact us | Advertise | Credits |

| www.smartfoxserver.com | www.gotoandplay.biz | www.openspace-engine.com |

gotoAndPlay() v 3.0.0 -- (c)2003-2008 gotoAndPlay() Team -- P.IVA 03121770048