- what version of flash was used for the developement ?
I started using Flash 4, and the core engine of the game is indeed
made only using Flash 4 instructions. But, while Gold Yard was still
in an intermediate stage of developing, Macromedia released Flash
5, which I both cursed and loved. :) I cursed it because I was just
starting to feel familiar with Flash 4 Actionscript and I had to
begin to study the new language all over again! I loved it because
Flash 5 ActionScript introduced some really cool new functions (like
the elusive hitTest) that made it possible to implement features
that would have not been there otherwise (like collision-detection
against curved walls).
- how much time did it take to finish the whole project
?
Oh, that's a question lots of people have asked me since I published
Gold Yard. I took an awesome lot of time, I can tell you that. I
don't know exactly how long, but it surely took 7 or 8 months of
my spare time to get to the first final version.
- which were the most difficult problems you had to overcome?
Probably the most difficult problem to overcome was to find the
time to finish Gold Yard. Like I told you before, it required so
much time that once I had to stop the project because I realized
it was sucking up too much of my spare time. You know, when you
already have a full-time job (not to mention a girlfriend) there
isn't much time to indulge yourself in fancy projects. I eventually
undertook the project some months later and finished it, but that
was after quitting my full time job.
- how long does it take to finish the game ? how many levels
does it have?
It may typically take from 10 to 20 minutes, which is quite short
if compared to regular PC games. But for a zero budget, zero profit
game I think that's good enough, considering also that it all started
as an experiment. Gold Yard currently features 26 rooms but I'm
planning to release a new version soon with 15 extra rooms (a whole
flooded underground cave).
- do you have a wishlist of features for the next version
of Macromedia Flash?
Well, I'd like the next version to ship with an extra monitor and
a dual-video graphic board because of the overwhelming amount of
windows and palettes you need to have on the screen at the same
time :-)
Seriously, as far as it goes with the Actionscript language I don't
have any particular wish, although I think that the most welcome
feature people at Macromedia could grace us with is a serious boost
of the Flash Player speed. I think Flash internal programming language
is already powerful enough to make games as complex as a Game Boy
Advance average title.
What we need now is the speed necessary to handle multiple animated
AI driven characters, fluidly scrolling backgrounds, real time 3D
worlds (rendered with Flash internal drawing APIs) and other such
videogamish features.
- next flash game projects ?
As I said before, I'm planning to expand Gold Yard to give the
player a longer game experience. Also I'm working on a fully customizable
isometric Flash engine for people who just want to design their
games without having to worry too much about technical and programming
issues. Another project that I left behind (for the moment at least)
is an isometric pac-man-like videogame featuring an external level
editor. Carrying on new projects as an individual or even a small
team is (unfortunately) all about time & money. If you have
enough time and somebody who financially supports you, you can really
make some beautiful piece of software.
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