The ActionScript code in leditor.swf, and the PHP code in Leditor.php,
contain a lot of comments. These make the code easy to read, even
if you are unfamiliar with some of the ActionScript or PHP commands.
By reading this tutorial, following the flowchart, and looking at
the comments in the source code, you will see how the ActionScript
and PHP work together.
There is a lot more than can be done with PHPObject. This tutorial
only scratches the surface. Take a look at the official PHPObject
documentation and the PHPObject/MySQL tutorials listed below, and
Macromedia Flash MX 2004 Game Design Demystified,
by Jobe Makar and Ben Winiarczyk. This is an exceptionally useful
book for Flash game developers, particularly in its review of tile-based
games and coordinate geometry.
Macromedia Flash MX 2004 ActionScript 2.0 Dictionary,
by Macromedia, Inc. This is a must-have reference book for Flash
programmers, though at over 1000 pages, it's not exactly portable.
ActionScript for Flash MX Pocket Reference,
by Colin Moock. Though slightly outdated for MX 2004 users, this
is still a handy reference.
Home Page, Documentation,
are all useful sources of PHPObject information, from its developers.
PHPObject tutorial and FlashKit's
PHPObject tutorial explain how to use PHPObject to make Flash
communicate with a MySQL server.
XML tutorial also explains how to handle XML data in Flash,
though you may find Macromedia's
XML tutorial more understandable.
Flash Remoting Page has generic information on Flash remoting
topics, although most of it is oriented toward AMFPHP (another way
of doing what PHPObject does). Macromedia also has a
page on PHPObject, though it doesn't say any more than PHPObject's
reference manual is a great resource for everything you wanted
to know about PHP (and then some!).