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€™f˙ŐďH €™3f˙Üx` €™ff˙0x €™™f˙(0x €™Ěf˙<x €™˙f˙Cď¨ €Ěf˙Üď` €Ě3f˙ăx €Ěff˙x €̙f˙x €ĚĚf˙(x €Ě˙f˙5ď¨ €˙f˙ŕďx €˙3f˙ćď €˙ff˙ď¨ €˙™f˙ ď¨ €˙Ěf˙ď¨ €˙˙f˙(ď¨ €˙ €˙˙˙(ďx €˙ €™™˙ČďH €™3™˙Čx` €™f™˙Č0x €™™™˙ €™Ě™˙PP¨ €™˙™˙PďŔ €̙˙Ňď` €Ě3™˙Րx €Ěf™˙Üx €̙™˙P¨ €Ě̙˙(P¨ €Ě˙™˙<ďŔ €˙™˙Řďx €˙3™˙Üď €˙f™˙ăď¨ €˙™™˙ďŔ €˙̙˙ďŔ €˙˙™˙(ďŔ €˙ €˙˙˙xďx €˙ €™Ě˙žď` €™3Ě˙ťx €™fĚ˙´x €™™Ě˙ P¨ €™ĚĚ˙xP¨ €™˙Ě˙dďŔ €ĚĚ˙Čď` €Ě3Ě˙Ȑx €ĚfĚ˙Čx €̙Ě˙ČP¨ €ĚĚĚ˙Ŕ €Ě˙Ě˙PďŘ €˙Ě˙Đďx €˙3Ě˙Ňď €˙fĚ˙Őď¨ €˙™Ě˙ÜďŔ €˙ĚĚ˙ďŘ €˙˙Ě˙(ďŘ €˙ €˙˙˙Čďx €˙ €™˙˙¸ďx €™3˙˙´ď €™f˙˙­ď¨ €™™˙˙ ďŔ €™Ě˙˙ŒďŔ €™˙˙˙xďŔ €Ě˙˙Ŕďx €Ě3˙˙žď €Ěf˙˙ťď¨ €̙˙˙´ďŔ €ĚĚ˙˙ ďŘ €Ě˙˙˙xďŘ €˙˙˙Čďx €˙3˙˙Čď €˙f˙˙Čď¨ €˙™˙˙ČďŔ €˙Ě˙˙ČďŘ €˙˙˙˙đ €˙ €˙˙˙˙˙˙˙ €˙˙˙˙˙˙˙ €˙˙˙˙˙ €˙˙˙˙˙ €˙˙˙˙˙ €˙fý˙`˙˙˙˙z˙˙˙˙€™f˙Ş˙Ě˙˙˙˙˙˙ €˙˙˙*˙˙˙]˙˙˙˙˙Ş˙˙Ô˙˙˙˙˙˙(oű"PublishQTProperties::QTSndSettings˙˙CQTAudioSettings˙˙Čpœ[[1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]]#declare game object that holds infogame{tileW:30